The Logos that Could-Have-Been
If anyone was curious about the final 11 designs mentioned in the previous post, voila! Here they are.

If anyone was curious about the final 11 designs mentioned in the previous post, voila! Here they are.

Exploring Good Logo Design.
A necessary disclaimer: I love scientists. I work with some of the most brilliant minds in the field of high-energy-density laboratory astrophysics (say that ten times fast!) In fact, I would like to think of myself as well-rounded, and being both a scientist and an artist. That being said, let’s use this opportunity to explore good logo design through some oft-made mistakes, as highlighted by my experience designing a logo for CRASH.
C.R.A.S.H. is the Center for Radiative Shock Hydrodynamics. This team of scientists focuses on developing a code to accurately simulate radiative shocks: energy moving significantly faster than the speed of sound, which simultaneously releases energy in the form of radiation. The professor who runs my lab also heads the CRASH team, and knowing I dabble in graphic design, he asked me to design their logo. There the learning experience began.
Mistake #1: Not understanding what a logo really is.
A logo is a simple, clean image whose design should be unique, appealing, and meaningfully represent an idea- but it should be just that. A representation. Problems arise when a logo is either taken too literally, or has no real connection to what it represents.
Mistake #2: Understanding concepts, but not how they graphically translate.
Logo designs should be simple, and scale down to small sizes without losing their overall effect; because of this, they can’t include too much information, but should still include enough to be recognizable. This requires knowing very specifically what information you want to include, and filtering out irrelevant or overtly complicated concepts.
Mistake #3: Overloading a design with “cool” effects- i.e. gradients, shadows, and reflections.
Designers and non-designers alike can be gripped with the temptation to follow the latest design trends, which often include extraneous fancy graphic effects. A good logo design could use these elements, but should never depend on them for effectiveness. The design should work well even when reduced to stencil or greyscale format.
Assuming you agree with the above, the following suggestions should speak for themselves:
Another way to say this is, if the logo doesn’t look good already, special effects won’t fix it.
Mistake #4: Trying to incorporate every persons’ ideas and suggestions into a single logo design.
Including everyone’s ideas is a noble cause, but in the end, not everyone can get the design they want, especially if the group is especially disagreeable. The important thing is satisfy the group’s basic needs, with a design that will retain its effectiveness over time.
This concludes our discussion on logo design! So as not to leave a cliffhanger, here is the design that was chosen in the end- a slightly stylized graphic representation of simulation output.